Dino Wilds is a free mobile game made by Ryan Keats, an independent developer ("we"). This page explains what the game collects, why, and what you can do about it.
The short version: there is no sign-up, no email, no ads, no analytics and no tracking. The game keeps a small amount of gameplay data online so you can play alongside other people and restore your survivor if you lose your save.
What the game collects
- An anonymous account ID. The first time you play, the game creates an anonymous account using Firebase Authentication (a Google service). It is a random identifier — you are never asked for a name, email address, phone number or password. It is stored on your device and on our server, and it is how the game tells your saves and your character apart from everyone else's.
- Your survivor's name. You type a name for your character. It is stored with your account and shown to other players who are in the same part of the game world as you. Names are checked against a word filter before they are accepted.
- Gameplay data. While you play online the game sends your character's position and state in the shared world; your character's progress (items, level, coins), which is mirrored as a cloud save so it can be restored; items your character dropped when it died; and the short in-game messages you send to nearby players (greetings, group and trade requests, emotes). If you use a Transfer Code to move a survivor to another device, that survivor's data is stored under the code for up to 24 hours.
- Technical data. Like almost every online service, our hosting provider (Google Firebase) sees your device's IP address and the time of each request, and may keep short-term logs for security and abuse prevention. We do not use this information ourselves.
That is all. The game does not collect your real name, email, contacts, location, photos, microphone audio or advertising identifiers, and it does not read anything from other apps. There are no ads, no analytics SDKs, no tracking and no in-app purchases.
Why
- To let you play in a shared world with other people (positions, names, in-game messages).
- To save your progress and let you restore it (cloud saves, transfer codes).
- To keep the game working and free of abuse (the word filter, security logs).
We do not sell your data, use it for advertising, or share it with anyone other than the service provider below.
Who else sees it
Data is stored in Google Firebase (Authentication and Realtime Database) on servers in the United States. Google processes it on our behalf under Firebase's privacy terms. Other players see only your survivor's name, its position and appearance in the world, and the in-game messages you choose to send them.
How long we keep it
- Position and presence: removed when you leave a world.
- In-game messages: kept only until they are delivered.
- Transfer codes: expire after 24 hours, or as soon as they are used.
- Anonymous account and cloud saves: kept while you play. Anonymous accounts that go unused for 30 days may be deleted automatically. You can ask us to delete your cloud data at any time (see below).
Your choices
- Playing offline. Without an internet connection the game runs entirely on your device and nothing is sent anywhere.
- Deleting your data. Deleting the app removes the local save and the account credential from your device; a fresh install starts as a brand-new anonymous account. To have the data stored under your account (survivor name, cloud saves and anything else) removed from our servers, email us at deficitduckcontact@gmail.com with your survivor's name and roughly when you last played, and we will delete it.
Children
Dino Wilds is not intended for children under 13, and we do not knowingly collect personal information from them. If you believe a child under 13 has provided personal information through the game, email us and we will delete it.
Security
All traffic between the game and our servers is encrypted (HTTPS). Database rules allow each account to write only its own data. Your save file lives on your device first; the cloud copy is a mirror.
Changes
If this policy changes we will update this page and the date at the top. Material changes will be mentioned in the game's release notes.
Contact
Questions or requests: deficitduckcontact@gmail.com