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Hero key art / looping trailer

Full-bleed background. A slow, quiet loop: a lone survivor cresting a ridge at dusk, a sauropod silhouette moving across the horizon behind them. Dark enough at the edges that white text reads over it. Silent, autoplay, muted, ~8 s.

MP4 + WEBM · 1920×1080 · under 4 MB · poster JPG fallback

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DINO WILDS wordmark

The game's logo, transparent PNG or SVG, light version for dark backgrounds.

SVG preferred · 1200×480 PNG @2x

Explore. Loot. Survive. Dinosaurs.

Twenty-five sectors. Everything you carry drops when you die. A scavenger that plays like a lost Game Boy Color cartridge.

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The Reveal

Ninety seconds in the wilds

One cut of gameplay: the scavenge loop, a bad encounter, the run home.

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Announce trailer

Embed the YouTube player here, or a self-hosted MP4 with a click-to-play poster frame. Poster frame should be the single best-looking shot in the game.

16:9 · 1920×1080 · YouTube embed or MP4

The World

Twenty-five sectors. The good stuff is where the teeth are.

You start bottom-left at HOMESTEAD, the safest ground on the map. Threat and loot climb together toward the north-east corner — skyscrapers, a fenced military base, and the richest containers in the game.

Explore

Farms, beaches, woods, industrial yards, three dense cities. Filled containers give off a sparkle, so veterans learn where the pods live — the glint only tells you this one paid out. Every sector has a saferoom with a stash and a bed.

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Sector map screenshot

The 5×5 sector grid, or a wide overworld shot showing the road leading out of HOMESTEAD.

4:3 · 1600×1200 · PNG, nearest-neighbour upscale

Loot

Crack trash piles, car trunks, gun lockers and military crates. Push deeper for better tables, or bank what you're holding and walk home. That decision is the whole game.

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Looting screenshot

A container cracked open with the loot UI showing — ideally a good pull, something rare.

4:3 · 1600×1200 · PNG

Survive — or drop it all

Die and everything you're carrying spills into a duffel where you fell. It sits there for half an hour and anyone can take it. You wake at the last saferoom you walked into, and you can run back for it.

Two safe pockets survive death — three if you rolled Survivor. Any item fits in one. Choosing what goes in is a real decision every single run.

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Death / duffel screenshot

The duffel on the ground at a corpse, or the inventory screen with the two safe-pocket slots marked.

4:3 · 1600×1200 · PNG

Dinosaurs

Ten species roaming the wilds. Every phone hatches the same animals at the same spawn points, and how hurt one is carries across all of them — when a stranger starts hitting the same beast you are, their damage shows up on your screen in blue.

Nobody has to trust anybody. Everyone who lands a hit gets paid.

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Combat screenshot

Two or three survivors on one large dinosaur, health bar up, blue damage numbers visible.

4:3 · 1600×1200 · PNG

Together

You share the wilds with strangers

Walk into a sector and the game drops you in with up to eight other people already there. No lobbies, no queue — you just start running into each other.

Group up, or drift past

Nobody can hurt you. There is no PvP in the wilds — the danger is entirely the dinosaurs and your own greed. Walk up to someone and pick GROUP UP and you can run three deep, always landing in the same world together.

Or wave and keep walking. That's a complete interaction too.

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Multiplayer screenshot

Two or three survivors together in the overworld — the GROUP UP prompt open, or an emote mid-wave.

4:3 · 1600×1200 · PNG

Battle Dinos

Collect all 42 cards

A whole card game hiding inside the survival game. Twelve cards come in your starter deck. Twenty-five are held by duelists — one sitting in the saferoom of every sector, getting meaner the further north-east you go. The last five come off two people who want something first.

Beat them, take their card

Every duelist you beat owes you the card they were playing. And you can challenge any survivor you meet out in the wilds — walk up, pick BATTLE DINOS, and settle it with decks instead of teeth.

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Battle Dinos screenshot

A duel mid-match with cards on the board, or the collection screen showing filled and empty slots out of 42.

4:3 · 1600×1200 · PNG

Screens

Straight off the cartridge

Four portrait shots, unretouched. The phone is the handheld — screen on top, drawn D-pad and buttons below. These double as the App Store gallery.

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Screen 01

Overworld — the map at its widest.

9:16 · 1290×2796

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Screen 02

Combat — mid-swing on a big dino.

9:16 · 1290×2796

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Screen 03

Battle Dinos duel mid-match.

9:16 · 1290×2796

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Screen 04

Camp at night — the quiet one.

9:16 · 1290×2796

Out Soon

The wilds are open

Free to play. iOS and Android together, Steam alongside.

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