Hero key art / looping trailer
Full-bleed background. A slow, quiet loop: a lone survivor cresting a ridge at dusk, a sauropod silhouette moving across the horizon behind them. Dark enough at the edges that white text reads over it. Silent, autoplay, muted, ~8 s.
MP4 + WEBM · 1920×1080 · under 4 MB · poster JPG fallback
DINO WILDS wordmark
The game's logo, transparent PNG or SVG, light version for dark backgrounds.
SVG preferred · 1200×480 PNG @2x
Explore. Loot. Survive. Dinosaurs.
Twenty-five sectors. Everything you carry drops when you die. A scavenger that plays like a lost Game Boy Color cartridge.
Get the gameChoose your platform
iOS and Android play together. Every link below is a placeholder until the store listings go live.
The Reveal
One cut of gameplay: the scavenge loop, a bad encounter, the run home.
Announce trailer
Embed the YouTube player here, or a self-hosted MP4 with a click-to-play poster frame. Poster frame should be the single best-looking shot in the game.
16:9 · 1920×1080 · YouTube embed or MP4
The World
You start bottom-left at HOMESTEAD, the safest ground on the map. Threat and loot climb together toward the north-east corner — skyscrapers, a fenced military base, and the richest containers in the game.
Farms, beaches, woods, industrial yards, three dense cities. Filled containers give off a sparkle, so veterans learn where the pods live — the glint only tells you this one paid out. Every sector has a saferoom with a stash and a bed.
Sector map screenshot
The 5×5 sector grid, or a wide overworld shot showing the road leading out of HOMESTEAD.
4:3 · 1600×1200 · PNG, nearest-neighbour upscale
Crack trash piles, car trunks, gun lockers and military crates. Push deeper for better tables, or bank what you're holding and walk home. That decision is the whole game.
Looting screenshot
A container cracked open with the loot UI showing — ideally a good pull, something rare.
4:3 · 1600×1200 · PNG
Die and everything you're carrying spills into a duffel where you fell. It sits there for half an hour and anyone can take it. You wake at the last saferoom you walked into, and you can run back for it.
Two safe pockets survive death — three if you rolled Survivor. Any item fits in one. Choosing what goes in is a real decision every single run.
Death / duffel screenshot
The duffel on the ground at a corpse, or the inventory screen with the two safe-pocket slots marked.
4:3 · 1600×1200 · PNG
Ten species roaming the wilds. Every phone hatches the same animals at the same spawn points, and how hurt one is carries across all of them — when a stranger starts hitting the same beast you are, their damage shows up on your screen in blue.
Nobody has to trust anybody. Everyone who lands a hit gets paid.
Combat screenshot
Two or three survivors on one large dinosaur, health bar up, blue damage numbers visible.
4:3 · 1600×1200 · PNG
Together
Walk into a sector and the game drops you in with up to eight other people already there. No lobbies, no queue — you just start running into each other.
Nobody can hurt you. There is no PvP in the wilds — the danger is entirely the dinosaurs and your own greed. Walk up to someone and pick GROUP UP and you can run three deep, always landing in the same world together.
Or wave and keep walking. That's a complete interaction too.
Multiplayer screenshot
Two or three survivors together in the overworld — the GROUP UP prompt open, or an emote mid-wave.
4:3 · 1600×1200 · PNG
Battle Dinos
A whole card game hiding inside the survival game. Twelve cards come in your starter deck. Twenty-five are held by duelists — one sitting in the saferoom of every sector, getting meaner the further north-east you go. The last five come off two people who want something first.
Every duelist you beat owes you the card they were playing. And you can challenge any survivor you meet out in the wilds — walk up, pick BATTLE DINOS, and settle it with decks instead of teeth.
Battle Dinos screenshot
A duel mid-match with cards on the board, or the collection screen showing filled and empty slots out of 42.
4:3 · 1600×1200 · PNG
Screens
Four portrait shots, unretouched. The phone is the handheld — screen on top, drawn D-pad and buttons below. These double as the App Store gallery.
Screen 01
Overworld — the map at its widest.
9:16 · 1290×2796
Screen 02
Combat — mid-swing on a big dino.
9:16 · 1290×2796
Screen 03
Battle Dinos duel mid-match.
9:16 · 1290×2796
Screen 04
Camp at night — the quiet one.
9:16 · 1290×2796